I don't know if ccoa's UMS can do this, but so far as I know, NearFantastica's AMS can't.
Some games, such as Xenogears and Chrono Cross, let the player walking whilst talking to NPC. If the player is far enough from the talking NPC, the message window would shut down automatically, indicating that you no longer hear it (make sense isn't it?). Of course, player cannot move when an option message appears, and in some occassion player are not allowed to move at all (such as in an important game plot events).
Is there by any chance a script (or maybe a mod) to accomplish the same effect?
Thank you.
Some games, such as Xenogears and Chrono Cross, let the player walking whilst talking to NPC. If the player is far enough from the talking NPC, the message window would shut down automatically, indicating that you no longer hear it (make sense isn't it?). Of course, player cannot move when an option message appears, and in some occassion player are not allowed to move at all (such as in an important game plot events).
Is there by any chance a script (or maybe a mod) to accomplish the same effect?
Thank you.