19bernardo87
Member
(I swear I had posted this before, but for the life of mine I can't find the topic and my post count was back at zero. If this turns out to be a duplicate I apologize)
Hi,
I'm new to RPG Maker and wanted to make a game with similar game play to that of ICO for PS2 (http://ps2.ign.com/objects/014/014833.html). I have two questions:
1) I often hear that XP is more powerful (and have more available resources) but also more complex. Complexity wouldn't be an issue with me, I nearly always like learning from the most complicated yet accessible example. However, unnecessary complexity is seldom a good thing to someone who is new, especially if it adds nothing to the game. Anyway, the 1st question is: Which of the two Makers is better fit to program something like ICO? I also have Game Maker, but I'd rather use RPG Maker if possible since the community is so much larger.
2) For those who have played ICO, what facets of the game could I mimic with RPG Maker and what would be impossible to implement?
Thanks in advance.
Hi,
I'm new to RPG Maker and wanted to make a game with similar game play to that of ICO for PS2 (http://ps2.ign.com/objects/014/014833.html). I have two questions:
1) I often hear that XP is more powerful (and have more available resources) but also more complex. Complexity wouldn't be an issue with me, I nearly always like learning from the most complicated yet accessible example. However, unnecessary complexity is seldom a good thing to someone who is new, especially if it adds nothing to the game. Anyway, the 1st question is: Which of the two Makers is better fit to program something like ICO? I also have Game Maker, but I'd rather use RPG Maker if possible since the community is so much larger.
2) For those who have played ICO, what facets of the game could I mimic with RPG Maker and what would be impossible to implement?
Thanks in advance.