Rayne":3tycdtiu said:
The same BGM (which sounds the same throughout) gets kind of annoying after a while
See below.
Rayne":3tycdtiu said:
glitches:
- If the lamia chases you to one of the holes, when you exit & re-enter it will run to the right and get stuck on the plant next to the crossroads. It also gets stuck in the entrance of the ice room, which stops me from going in there or leaving if I run ahead of it.
- The green chest to the right of the king and on the lamia's path freezes the game when I open it.
Speedpaws":3tycdtiu said:
I think I found a game stopping error. When I open the blue chest over by the frozen king, I'm stuck. I cant do anything whatsoever. Game just stops. Secondly, i set the bear trap on that one stop and lure the creature to it, but it doesnt hurt the creature at all.
Some of these are major bugs that I am aware of; I've tried fixing them and even running them through betatesting for the input on others of solving those problems. The best I can do is put up an unencrypted version for any soul brave enough to tackle the errors. For some they don't seem to occur, however, looking at Acezon's post, which only confuses me. The creature running into the plant stops occuring if you exit the room and enter it again, for example, and it makes no sense as to why.
Acezon":3tycdtiu said:
I really like this game... And I finished the secret ending!!!
Nice work, KRoP!
Thanks.
fat3_Gamer":3tycdtiu said:
Nice Work Dude
keep up the g000d work!
^^
While I appreciate the enthusiasm, please put more thought into your posts in the future (ie less spam :x).
Dadevster":3tycdtiu said:
I played through a bit of this, didn't finish the whole thing. For one reason. The creature's range of vision was WAY too big. I had to restart the game nearly 20 times just to get as far as the key template. Okay, I'm not the greatest player, obviously, but even this is still too difficult. You used a script that puts an imaginary circle of vision, right? Even getting within ten tiles behind the creature let it see me, and once it saw me, I was pretty much screwed, since it would never go away and there were very few places I could hide.
It's evented, actually, but yeah. Sizing down it's sight range in all directions would throw off the balancing as each room was meant to be exploited. I do, however, agree it is too difficult in some aspects, and will try to modify the sight range of the creature so it only has a tile of vision behind it. I might even put a low opacity picture around the creature to visually demonstrate it's range, but this could be difficult. I'll look into it and fix the problem as soon as I can, though I won't be online until Friday to release the modification.
Dadevster":3tycdtiu said:
The music was nice and all but never changed. I listened to it for about ten minutes and just turned the sound off. I mean, you don't have a lot of options obviously, but at least change it up a little bit, or try a song that is a bit easier on the ears.
It seems this is the general consensus so I'll do what I can. The best solution would likely be to cycle through multiple tracks, but that might require the help of the mighty scripting gods, heh. Not to mention finding more music fitting the atmosphere of the game. :/
Dadevster":3tycdtiu said:
I really wish I could've gotten farther because the puzzles were good and this has promise, but the fact that I couldn't do anything without restarting the game every ten seconds (which made it so that I saved pretty much every step I took) put me off big time.
The title screen is pretty ugly too. If you want I could make some sort of logo for ya, shouldn't be too hard. Plain purple text on a grey screen with a tiny little sprite doesn't make for a good title screen though.
Aye, I was doing a bit of multitasking with the titlescreen: keeping it legible and practical while having it kept fully evented(eventing the systems was actually a big theme of the game, but as seen above it's caused several unsolvable problems). The result could be better, I agree. I have no skill with graphic arts, and while I wouldn't request for you to try a logo for this, I'd appreciate it and add it into the game.