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I need help with my intro!!!

Hi...sorry if this post seems...incomplete, but this is my first post, and I would like help with my intro.... In the very beginning, I want it to go to a black scene, before you see the main character; but every time I play test it, it shows the main character on a black background for about a second, and then the text box shows up, hiding him. I would like to know if its possible to hide the character completely, and if its possible to get the text to make a scrolling motion from the bottom to the top (without a text box)...I've downloaded a UMS demo, if that will help anyone out (Stupid me forgot to write down whose demo it was (I downloaded it solely for being able to include a face set in the text, but found that there were a lot of neat texting stuff in it) and I regret it...but if anyone could possible tell me whose demo it is, I'd be very thankful, and honored to credit the owner; you'll find the description at the end of the post). If anyone can help me, Thanks in advance. :grin:

Description (sorry, but I'm still kinda new to the RMXP program and not real sure as to how to take pictures. :sad:

In the demo, there's only one map. Its a grassland (nothing but grass), and has 38 people who explain how to do things that the script allows (I.E. changing text box size, shortcuts to adding name box and face set), one chest, and a ghost.

I am truly sorry for not thinking of writing down the owner's name, and I am extremely grateful to any who can provide me with the author of the script/demo, and any who can help me out. Thank you!

Thank you RojoBo for allowing me to give credit to ccoa for the UMS demo. And thank you both for the advice. :grin:
 
Sol_Fury":gqblyf79 said:
Or go into the last tab, remove all the characters from the heroes tab, then when it is time to play as the hero, add them to the party.

I used this method for a while, the trouble was that anytime I wanted to play test a different area, I would have to add a character to the starting troop so I could see where I was, and then remember to remove the character when I was done.  Another method is to create a map that will serve as your intro scene.  Fill that map with a black tile that is set to the highest priority.  Place your starting location in that map, and you'll never see your character when he/she is on that map.
 
Those are all overly complicated methods. Use Parallel Processing instead. It will automatically process commands before the window shows up, so you can use a "Change Transparent Flag" without the character popping up.

If you need to prohibit player movement, just put in all the instantaneous commands, then turn on a self-switch. Now create a new page with that condition checked, turn it on Autorun, and continue.
 
Thanks for the replies everyone, but I've found that RojoBo's way was easiest. All I did was go to the database, turned the actor graphic to none, and at the end of the intro, have the screen flash twenty frames and turn the actor graphic on while transporting him to the next scene. Worked wonders. But now I've come across another problem. I've found the scrolling text short cut, but its not scrolling from bottom to top, but letter by letter. I've put in the code to stop text skipping, but now I can't enable it. The demo shows that all you do is input the shorcut \skip    and then you can skip the text again; however, the demo itself doesn't allow you to skip the text. And it only hides the "\sk", but not the "ip". Does anyone know how to fix this problem? I should probably report it to ccoa, shouldn't I? Again, thanks in advance.
 
You want the text to scroll from bottom to top? Not sure if the UMS allows this. At the very least, the version I use don't. There might be a newer version, however.

\skip works perfectly fine for me, but all \skip does is disallowing the player to press C to make the text write faster or draw out all the contents of the message. You might wanna try downloading a fresh copy, or is that what you did? If it still doesn't work, you can use the call script:
Code:
$game_system.text_skip = true
Change true to false whenever you want to turn it off. Do this inside any event before a message you want it to be enabled for. It will be enabled for all messages until it's turned off again, however.

Hope this helps.
 

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