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I believe there was a script that joined maps together so you could avoid the player touch transfer event replication thing. http://www.rmxp.org/forums/index.php?topic=27205.0
Please don't resurrect the topic though if you have any questions on it. Just ask here. I'll be honest though a lot of it goes over my head. :smile:
There is another way.
You could make a parallel process event that checks when you are at the edge.
There is a tutorial here to elaborate on what I mean: http://www.rmxp.org/forums/index.php?topic=25735.0