John McEvan
Member
First of all, I hope you don't find this ridiculous for some reason, because many members here find thing ridiculous for nothing and act like fuckin bitches when you are trying to help out people. Also they have no idea european people exist, and euros is not a ficitional coin, and PAL versions aren't a myth. Now to the point:
I am making a game, I'm almost finishing it, and the beggining, where a certain event has a move route, worked fine all along. Currently, I was doing the enemies in the game, the troops, those stuff. I never touched the events of the beggining again, because they were working right. Now I tested the game, after making some enemies, nothing more, ok I added the anti-lag script somewhere in this site, but no more than that, and everything works fine, many move routes, lots of events in the beggining work alright until that certain event. It's move route is interrupted for some reason. There is no unpassable transparent square in his path. I make it be "Through ON" before it moves. But the event stops after 1 step to the left. I really don't know why, I never even messed with it, I just left it as it is and now it isn't working. Is it the Anti-Lag script? What can it be, I just can't find the cause. The event is:
when you touch a spot in the area (player touch), a text shows up, then you wait 100 frames while the event that isn't working right makes its move route, then text follows. I just don't know what to do because there's absolutely no cause for this, and I'm not a noob.
I know this question is hard as hell, but I hope for this time my request is not ignored and considered ridiculous like the one where I asked for an animaton that looked like "Surf" in Pokemon games.
Thank you for your help, hope you read this big text.
I am making a game, I'm almost finishing it, and the beggining, where a certain event has a move route, worked fine all along. Currently, I was doing the enemies in the game, the troops, those stuff. I never touched the events of the beggining again, because they were working right. Now I tested the game, after making some enemies, nothing more, ok I added the anti-lag script somewhere in this site, but no more than that, and everything works fine, many move routes, lots of events in the beggining work alright until that certain event. It's move route is interrupted for some reason. There is no unpassable transparent square in his path. I make it be "Through ON" before it moves. But the event stops after 1 step to the left. I really don't know why, I never even messed with it, I just left it as it is and now it isn't working. Is it the Anti-Lag script? What can it be, I just can't find the cause. The event is:
when you touch a spot in the area (player touch), a text shows up, then you wait 100 frames while the event that isn't working right makes its move route, then text follows. I just don't know what to do because there's absolutely no cause for this, and I'm not a noob.
I know this question is hard as hell, but I hope for this time my request is not ignored and considered ridiculous like the one where I asked for an animaton that looked like "Surf" in Pokemon games.
Thank you for your help, hope you read this big text.