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I have a huge problem I can't describe in the "Subject" part, so read this.

First of all, I hope you don't find this ridiculous for some reason, because many members here find thing ridiculous for nothing and act like fuckin bitches when you are trying to help out people. Also they have no idea european people exist, and euros is not a ficitional coin, and PAL versions aren't a myth. Now to the point:

I am making a game, I'm almost finishing it, and the beggining, where a certain event has a move route, worked fine all along. Currently, I was doing the enemies in the game, the troops, those stuff. I never touched the events of the beggining again, because they were working right. Now I tested the game, after making some enemies, nothing more, ok I added the anti-lag script somewhere in this site, but no more than that, and everything works fine, many move routes, lots of events in the beggining work alright until that certain event. It's move route is interrupted for some reason. There is no unpassable transparent square in his path. I make it be "Through ON" before it moves. But the event stops after 1 step to the left. I really don't know why, I never even messed with it, I just left it as it is and now it isn't working. Is it the Anti-Lag script? What can it be, I just can't find the cause. The event is:

when you touch a spot in the area (player touch), a text shows up, then you wait 100 frames while the event that isn't working right makes its move route, then text follows. I just don't know what to do because there's absolutely no cause for this, and I'm not a noob.

I know this question is hard as hell, but I hope for this time my request is not ignored and considered ridiculous like the one where I asked for an animaton that looked like "Surf" in Pokemon games.

Thank you for your help, hope you read this big text.
 

moog

Sponsor

First of all, I hope you don't find this ridiculous for some reason, because many members here find thing ridiculous for nothing and act like fuckin bitches when you are trying to help out people. Also they have no idea european people exist, and euros is not a ficitional coin, and PAL versions aren't a myth.

Is this because your FF7 thread was locked?

Word of advice: Dont start a support topic off with stuff like that, youll lose the support.
 
What? I said "many". If people think they belong to that "many", they'll be insulted. I hope those people don't answer anyway. The others, that "many" isn't for them and if they know it they won't be insulted, they'll be helpful. When "some" stupid americans discriminate other continents I get fucked up, of course I do.

Oh, and I just found out when the event moves at the speed "Fast", it works, but in the default "Slow", it doesn't. Which proves how ridiculous this error is... But I need the character to move "Slow"... Any help?
 
Okay I found out something important it is the fucking script it's gotta be because it does something called In-Range to stop the lag and as the other event moves from out of the screen it only works when the moves route starts in the screen... Now I gotta delete that In Range PArt I guess, even if the game gets more laggy... How can I do it, could you please find the script I'm using and tell me what to do to get this thing over with, because I'm not very good at scripting and I don't wanna screw up? Also if you understand the script you will be able to say if I'm right with my... theory...

Edit: Sorry bout double post I didn't mean to.

Okay I solved it! And at least I learnt a lesson: Don't use anyone else's script if you don't know what it does.
If you use this script:
http://www.rmxp.org/forums/index.php?topic=8190.0

It might screw up your game. So don't use it. That's because it only detects events in range of your screen. If you use an event that starts out of your screen it won't work. And I figured it out without knowing a shit about scripting. Yeah, I'm THAT smart.

Oh, but it looks like in  that topic someone refers this problem, now that i read all the posts... Well, just for advice, that should be in the intro topic so everyone reads it.
 

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