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I FOUND the demo for Guillaume777's multi-eqiuipment script!!!!!

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it took me over 2 hours of searching all over the internet but here it is!


http://rmvxp.com/f23/t413


woot

Create a real script topic, with description, screenshots, etc or I'll have to lock the topic. Read the Script Analysis Rules and edit your topic. Also, the demo in the post Khoa just quoted works. Why posting something that we already have? -Dargor
 
Not all of us know what that is. And most members won't click on a link like this one. Please enlighten us about what you want us to click on.
 

moog

Sponsor

yeah, there is absolutely no info here. what exactly is this? what does it do? why so important?

think about these things before you click the post button next time.
 

Khoa

Member

Guillaume777;1187 said:
Multi-Slot Equipment Script
Version: 6.2.2
by Guillaume777
(February 14, 2006)
not DerVVulfman


Introduction


The Multi-Slot script has gone through a number of changes since it's original incarnation.  The inclusion of cursed weapons... RTAB compatability... SKD 1.3 compatability (possibly still?)...  multiple strike weapons.

Here, you will find what is possibly the last version of Guillaume777's great work.


Features
  • Can go beyond the default five equipment slots
  • Can wield multiple weapons (demo shows 4 weapon slots possible!)
  • Can add 'Cursed' (unremovable) armors and weapons
  • Can make two-handed weapons
  • Can make weapons that deliver multiple strikes
  • Can set up off-hand weapon values
  • Can rename your equipment slots to your choosing
  • Can display the enhanced list in your Status window
  • Can show 1 more actor parameter (evade), assuming you've created it already


Screenshots
http://www.fileden.com/files/2008/10/3/ ... i-Slot.PNG[/img]
Well, a pic of Gloria's equipment going BEYOND the normal 5 items.


Demo
You got one right HERE!


Script
This script has been formatted to more-closely match the standard formatting of RGSS scripts in RPGMaker XP.  At no point has any of Guillaume777's functions been removed.

NOTE:  The EVADE switch in the configuration section assumes that you've created an additional parameter (strength/dexterity/etc) which you want to have displayed in the status window.  If you have not created this additional parameter yourself, or are not using a script that adds an 8th parameter, then turning this switch to 'true' will give you an error.


Multi-Slot (Section 1:  Modules)
Multi-Slot (Section 2:  Actor)
Multi-Slot (Section 3:  Windows)
Multi-Slot (Section 4:  Other)


Instructions
So many features, so little time.  It IS pretty much plug 'n' play.  To use, paste it just above main (like normal).  When using with the RTAB system, paste it just below RTAB (and any Cogwheel script with it).

Features such as multi-hit weapons, or double-attacking weapons can be created by tagging it with a so-named element (made in your Database's System page), entering it's .id values in their hashes in the script, or entering strings like '(2handed)' in their names.

Cursed weapons, cursed armors and off-hand weapons can be made by entering strings like (cursed) or the like into their names or adding their .id numbers in their hash values too.

Other features like these are all explained in the script (thank god ':|  ), cause I didn't make it... I just use it :D.

FAQ
While I posted this topic at RMXP.Org in September '06... I didn't expect to hear from Guillaume777 himself since his sabatical after RMXP.net went down.  I received the followup 6.2.2 directly from him on  May 19, '07.  Now THAT is an honor.  I expect this to BE the final version and do not expect it to be updated.

Compatibility
It may be incompatible with scripts that has anything to do with the actor's equipment (weapon modifications, window edits, etc.).  It was designed for use with the default battle, default menu system and apparently the RTAB system in mind.

If used with the Animated Battlers script, it's advised to use battle-system add-ons like Connected Attacking (for RTAB) or Multi-Attack (by Trickster) to perform multiple strikes with a weapon or skill.  Using this system's multiple-attacking system 'does' work, but appears strange in that the heroes run to attack... strike... retreat... run to attack (again)... strike... retreat... rinse and repeat.  Kinda awkward looking.

There is (as far as I know) only one topic for a Guillaume777-based shop script.  I made it guys...  If you are the owner of a shop, please add your support. ;)

Credits and Thanks
Obvious credits goes to Guillaume777 for creating this script, and his eMailing me his newest version.  Additional credits goes to Cygnea of RMXP.Org for saving a previous 'fixed' version from RMXP.net before it went down (which also spawned my interest and Guillaume777's eMail).

Thank you, Ricoman! (^^)
 
uhm, the link Khoa QUOTED was the link I PUT IN my post. I just thought that after spending hours scrounging through the internet to FIND this, that maybe someone ELSE would NOT want to do the same. SO, since every other thread in this website either has broken links to this demo or NO links AT ALL, I thought I'd be nice and post it here.

If that's not okay then fine lock the topic. But for GOD'S SAKE keep the link up!
 
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