def set_enemy(enemy)
text = enemy.name
state_text = make_battler_state_text(enemy, 112, false)
if state_text != ""
text += " " + state_text
end
text+=sprintf(" (%s: %d/%d)",$data_system.words.hp,enemy.hp,enemy.maxhp)
set_text(text, 1)
end
poccil":16vaun8g said:Here:
def set_enemy(enemy)
text = enemy.name
state_text = make_battler_state_text(enemy, 112, false)
if state_text != ""
text += " " + state_text
end
text+=sprintf(" (%s: %d/%d)",$data_system.words.hp,enemy.hp,enemy.maxhp)
set_text(text, 1)
end