I don't know if I am the only one who encounters problems with the program, but personally it is driving me nuts the way the program does not adhere to its own rules.
You see, in my game it is important that you see the transformations of many monsters for boss fights and the like. The PROBLEM is that when I use the "change graphic" function even under direction fix and without movement the RMXP skips frames, or when it is supposed to go back and forth between 7 frames it only chooses 2 ... or does not depict any of the changes at all. It is ridiculous. Furthermore a set of 4 frames that I tried to depict only resulting in one of my characters turning invisible!
Because of this I may not be able to create an upcoming boss fight if I cannot properly animate a character.
Has anyone else encountered this problem or figured out ways to fix it?
You see, in my game it is important that you see the transformations of many monsters for boss fights and the like. The PROBLEM is that when I use the "change graphic" function even under direction fix and without movement the RMXP skips frames, or when it is supposed to go back and forth between 7 frames it only chooses 2 ... or does not depict any of the changes at all. It is ridiculous. Furthermore a set of 4 frames that I tried to depict only resulting in one of my characters turning invisible!
Because of this I may not be able to create an upcoming boss fight if I cannot properly animate a character.
Has anyone else encountered this problem or figured out ways to fix it?