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Hybris 2nd Awakening Resources Package

Here you can find all the original resources from Hybris 2nd Awakening.

As I said in the game thread, there might be rtp edits not made by me in the tilesets. But since those edits should be well known, you will know which graphics are meant. most of the graphics base on rtp, white ties or knightblade.

You may use all the stuff freely for non commercial rpg maker games. If you want to use it for commercial projects, please contact me. Please also do not forget to credit me. I won't go mad if you don't but it would be nice if you do.

Here's the link:
Hier die Ressourcen von Hybris 2nd Awakening.

Tilesets könnten noch sachen von anderen enthalten. Was halt so an rtp edits zu finden war. alles basiert auf rtp, knightblade und white ties.
Ihr könnt die grafiken frei verwenden. vergesst aber die credits nicht ;)

Link:
http://rapidshare.com/files/97165896/Re ... e.rar.html

Tileset settings:
http://rapidshare.com/files/99574577/Ti ... xdata.html

For screenshots, please scroll down 2 posts to Kraft's post.
 
Thank you alot man. I agree, if people are too lazy to just look at your topic, then they obviously dont want the resources all that much.  I've spent entire days look for resources, so look at someones thread to preview them is just fine for me. I didnt even look at them, I jsut downloaded :)

Thank you ver much Sorta. The community appreciates this very much, at least I do :)

The more resources the better.
 

Kraft

Sponsor

For those of you who are even more lazy... ^_^
waldzr4.png
bosskh4.png
oraynd0.png
tenkeizt1.png
mapbu8.png
 
I'm just a bit dumbfounded as to why a creator would not try their best at promoting their artwork in anyway possible - in this case, adding direct screenshots. As a creator, I believe that you are the presenter, and that the general public are viewers of your pieces. If anyone's lazy, I think it would be you.

Out of all my searchings from RMXP, your tileset sports the best trees I have ever seen. They're very intricate, detailed, and boast a very good height. These trees actually look proportional. The only downside I see is that without the use of fogs on maps, the trees clash a bit with the tileset.
 
Okay, now that the bashing and everyhting is done and the point that making your art more accessible or not has been solved by Kraft, this is getting out of hand. Please return to the topic. I'm not a mod, I'm just getting annoyed from listening to both sides.


My opinion is that I like some of your recolors and edits, but the faces could use some work.
The map is very detailed, but it, along with that boss, don't seem to fit. Maybe if you had a more intricate template, like the Johnny.
 
I deleted the "complaint" posts.

But, as a notice to lucien, it IS an "unspoken" rule that people submitting resources must include screencaps or sample images, or straight images (not links). It makes the forums cleaner and makes your hard work look better in general. I'm not a big fan of downloading things without knowing what comes with it, and a lot of other people share that mentality.

That being said, the trees are awesome, some of the texture work is great, but as said above, some things really clash with the style of the finer pieces and I think that could use some work.

Nice job, have a nice night, and everyone stay on topic. Thanks.
 
Very nice and big.. Its too bad we couldn't have the tilesets already worked out.. Oh well I really like the Npcs..  1 thing i dont like is that you mixed whitetie style *i think..??* with rmxp style in your inner tileset.
 
Ok, thats a good point. I also added a link with the tileset data of my project. So just paste it into a new project and you have all the settings.
 

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