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Hows Da Title Picture?

Yeah, no.

Alright, here's my opinion.
I don't like it, frankly.
It screams cheesy photoshop filters, and no offense, but that shit is so far overdone it's not funny anymore.
Plus, there are a few things that are important to realize about title screens.

1) A title should convey what your game IS ABOUT. This doesn't, unless it's about green light-tunnel thingies.
2) Above all else, it should be instantly legible. This isn't too bad, but it could be much better. Instead of the mosaic effect, I'd much rather something that stood out, visually. Another reason that the 'age of' text is a bad choice - it's unshaded and... is that Times New Roman? No offense, but a title should be a little flashier. Get rid of the mosaic effect, find a nice effective font (not TOO flashy) and get rid of the skewed corners. They HURT my eyes. HURT, and that's not a nice plan. Some might say it's offputting of the game in general.
3) Positioning: A title should grab your attention and convey it to the appropriate part of the image. This is alright here, I guess, but I worry that the menu choices will draw the eye away from it(the text) and render it pointless.
4) SPARKLE. Put simply, a title screen has to SHINE. It should be INCREDIBLE compared to most of the rest of your game, as it's the FIRST IMPRESSION anyone gets of your game. If it doesn't look like you slaved over it, why should they think you've done the same for the rest of the game? As is, this is mediocre at best. Make it shine, make it dazzle, and you'll have something to be proud of.
 
gratheo":1a8h08v0 said:
Yeah, no.

Alright, here's my opinion.
I don't like it, frankly.
It screams cheesy photoshop filters, and no offense, but that shit is so far overdone it's not funny anymore.
Plus, there are a few things that are important to realize about title screens.

1) A title should convey what your game IS ABOUT. This doesn't, unless it's about green light-tunnel thingies.
2) Above all else, it should be instantly legible. This isn't too bad, but it could be much better. Instead of the mosaic effect, I'd much rather something that stood out, visually. Another reason that the 'age of' text is a bad choice - it's unshaded and... is that Times New Roman? No offense, but a title should be a little flashier. Get rid of the mosaic effect, find a nice effective font (not TOO flashy) and get rid of the skewed corners. They HURT my eyes. HURT, and that's not a nice plan. Some might say it's offputting of the game in general.
3) Positioning: A title should grab your attention and convey it to the appropriate part of the image. This is alright here, I guess, but I worry that the menu choices will draw the eye away from it(the text) and render it pointless.
4) SPARKLE. Put simply, a title screen has to SHINE. It should be INCREDIBLE compared to most of the rest of your game, as it's the FIRST IMPRESSION anyone gets of your game. If it doesn't look like you slaved over it, why should they think you've done the same for the rest of the game? As is, this is mediocre at best. Make it shine, make it dazzle, and you'll have something to be proud of.

Alright How About this?

http://i246.photobucket.com/albums/gg10 ... eTitle.jpg[/img]
 
When I look at it my eye goes to "age of" and then I notice the title. Personally I'd want to swap it out so the first thing I notice is the last word to that title. "age of" isn't really that important but it's really BAM in your face. I think you need to work on the contrast of the colors and remove that slope you got going on there.
 
OK.
Fix the mosaic effect, please. Also the skewed text. Neither are doing you any favors.
So... your game is about an eclipse... that sets a forest on fire? A title should CONVEY what your game is about, not just look cool (although that IS a plus as well).
 

DJ

Some guy that did RMXP before
Member

Cooliodafabio":3fs15w9p said:
gratheo":3fs15w9p said:
OK.
Fix the mosaic effect, please. Also the skewed text. Neither are doing you any favors.
So... your game is about an eclipse... that sets a forest on fire? A title should CONVEY what your game is about, not just look cool (although that IS a plus as well).

Alright, here's the newest version

http://i246.photobucket.com/albums/gg10 ... itle-1.jpg[/img]

It
Is
Awful

I think you got a nice background to insert text on it, but text looks very bad.
I think you added 'texture' effect on it for text's texture, but it is not good;
Make your own texture to apply to text.....I hurt my eyes for seeing it.

If you are mad of my mumbling, just nevermind;
Anyway, If you're bad at it, Look at Hanzo Kimura's masterpices and think what is problem of yours, and Improve. No one is good at first.. :
http://i195.photobucket.com/albums/z125 ... ension.png[/img]
http://i195.photobucket.com/albums/z125 ... mmoner.png[/img]
http://i195.photobucket.com/albums/z125 ... Orange.png[/img]
http://i195.photobucket.com/albums/z125 ... panese.png[/img]

No one has permission to use these titles in their game, Btw.
And I think no one is going to use it because it is REALLY BAD

**IMPROVE YOUR SKILLS ANYWAY
 

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