EmuMaster2002
Member
FF7 ruined the series because it took the concept of Final Fantasy and essentially raped it. Look at the first five (We'll cut out six here because it was borderline-steampunk). What do they all have in common? Fantasy setting, low-tech where the highest technological item is the airship(s). Even in six the most they have besides the airship is plumbing and those magitech things.
Final Fantasy 7 is not a fantasy setting with low technology. It's sci-fi with shit we don't even have yet. The main character stops having to be believable (as was the case with the casts of FF4, 5, and especially 6.) What we're left with is some kid that is so bipolar to himself that his very existence should be diagnosed as a mental disorder. He carries a sword that defies every law of physics that I know of.
The biggest problem? It was popular. Why was it popular? It was the first on a new system, the Playstation. Every previous Final Fantasy was on a Nintendo system first. Not only that, but there was something of a new breed of gamer. New gamers, with little experience in RPGs (Playstation sorely lacked them until FF7) flocked to this new concept. Because it was the first real exposure to RPGs they saw, or at least the first "decent" exposure, they took to it immediately, the same way I took to the games Dragon Warrior and Mystic Quest: Both fairly substandard, but they were the first two RPGs I ever played, and nostalgia sets in every time someone brings them up.
Because Final Fantasy 7 was popular, Squaresoft decided to use a similar technique in the next: Final Fantasy 8. One of the biggest catastrophes of RPG gaming. FF8 was also popular. Then, a small flicker of hope appeared: They made FF9 their special "Tenth anniversary" RPG, going back to the series' roots, using older, better concepts, realistic character designs (leaving out a few characters who were honestly only there for comic relief), and making the entire experience a hearken back to the first six while simultaneously mixing Shakespearian concepts with their own and creating one of the best RPGs of all time.
The problem was that, with most of the Playstation RPG gamers stuck on FFs 7 and 8, it didn't stick. It was a foreign concept. FF9, this giant of a classic, was shot down all because of timing. Because of the events Squaresoft set in place by making one fatal mistake. Then we got ten; it's okay, but only because the majority of the technology was destroyed early in the game. Then 11, a travesty in its own right, and finally 12, which looks an awful lot like 10.
THAT is why FF7 ruined the series. And yes, damnit, the stupid offshoots are getting on my nerves, because with better timing, they could at least be offshoots of a good game.
Final Fantasy 7 is not a fantasy setting with low technology. It's sci-fi with shit we don't even have yet. The main character stops having to be believable (as was the case with the casts of FF4, 5, and especially 6.) What we're left with is some kid that is so bipolar to himself that his very existence should be diagnosed as a mental disorder. He carries a sword that defies every law of physics that I know of.
The biggest problem? It was popular. Why was it popular? It was the first on a new system, the Playstation. Every previous Final Fantasy was on a Nintendo system first. Not only that, but there was something of a new breed of gamer. New gamers, with little experience in RPGs (Playstation sorely lacked them until FF7) flocked to this new concept. Because it was the first real exposure to RPGs they saw, or at least the first "decent" exposure, they took to it immediately, the same way I took to the games Dragon Warrior and Mystic Quest: Both fairly substandard, but they were the first two RPGs I ever played, and nostalgia sets in every time someone brings them up.
Because Final Fantasy 7 was popular, Squaresoft decided to use a similar technique in the next: Final Fantasy 8. One of the biggest catastrophes of RPG gaming. FF8 was also popular. Then, a small flicker of hope appeared: They made FF9 their special "Tenth anniversary" RPG, going back to the series' roots, using older, better concepts, realistic character designs (leaving out a few characters who were honestly only there for comic relief), and making the entire experience a hearken back to the first six while simultaneously mixing Shakespearian concepts with their own and creating one of the best RPGs of all time.
The problem was that, with most of the Playstation RPG gamers stuck on FFs 7 and 8, it didn't stick. It was a foreign concept. FF9, this giant of a classic, was shot down all because of timing. Because of the events Squaresoft set in place by making one fatal mistake. Then we got ten; it's okay, but only because the majority of the technology was destroyed early in the game. Then 11, a travesty in its own right, and finally 12, which looks an awful lot like 10.
THAT is why FF7 ruined the series. And yes, damnit, the stupid offshoots are getting on my nerves, because with better timing, they could at least be offshoots of a good game.