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How would I make a scrolling shooter-type battle with abs system? [Resolved]

This question isn't really directed towards the script I'm using, it's an abs, lets leave it at that. I want to know, with Events, how I would set this up to be able to be a scrolling shooter, say, for like a plane vs. aerial enemies.  I have a scrolling Panorama, so that shouldn't be a problem, but Enemy and Hero wise, I'm stuck.

1) How do I Have many enemies coming from the same area with a  limited space?
2) How do I limit the hero's movements forwards or sideways?
3) Using variables or switches, how would I stop enemies from coming when it's time for the boss?

I dunno if these questions are clear enough, i'm just a little confused, and I need help. 
Any comments would be appreciated. thnks.
 
I hate to poop on your parade, but you might want to learn the basics or Rpg maker before attempting this, all of these can be done, but without a decent understanding of how switches and variables work, it won't work.

1) I don't actually understand the question, please repeat

2) Direction fix will work. But most top down shooters have 4 way movement.

3) A simple switch that turns off the enemy spawning will work.

4)??????

5)Profit

Peace
 
I have quite a bit of experience with the program, but I've never attempted a top down shooter style, so my questions are nothing but natural, and  nahchito, thanks for the input
 
But my point is if you had experiance with the program, you'd know how to dso all that. By asking in support, it means you don't know how to do it, otherwise you wouldn't ask. I was simply saying that maybe be less ambitious before attmpting complex event systems.

Or you could get someone else from your 'studio', who's job it is to make events to do it for you.

Peace
 
Bit of sarcasm eh? well, whatever, I have it all down, I tested out what I thought would get me where I need to be, and so far so good, now just for making bosses a bit different.  Everyone else usually handles things such as music, etc. I rely on myself for events.
 

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