flowerthief
Member
I'd like to be able to force move the player a number of spaces and then have something happen IF the movement ends on a space shared by any other event. I'd like to be able to do this in the simplest possible way (without having to keeping track of the x-y coordinates of every event on the map).
Can somebody show me how to test for this? Thanks in advance.
Can somebody show me how to test for this? Thanks in advance.