Draycos Goldaryn
Member
Greetings,
I'm still working on my custom transitions, and I almost have it working the way I want. In fact, it works flawlessly, if I create my transition image at the proper size to fill the screen, but one of my games will have a setting in the menu where the player can choose what resolution to play in. Now, as it is, I can set it to use a certain transition graphic depending on the resolution, but I'd rather not have multiple copies of each transition for each resolution. instead, i would like just one of each transition, and stretch it to fit the window in game. Unfortunately, I do not fully understand the description of Bitmap.stretch_blt as it does not give an understandable example. Can someone help me with this?
how do I stretch a 640x480 graphic to 800x600?
Thank you,
Draycos Goldaryn
[EDIT] I forgot to mention, I'm using RMXP [/EDIT]
I'm still working on my custom transitions, and I almost have it working the way I want. In fact, it works flawlessly, if I create my transition image at the proper size to fill the screen, but one of my games will have a setting in the menu where the player can choose what resolution to play in. Now, as it is, I can set it to use a certain transition graphic depending on the resolution, but I'd rather not have multiple copies of each transition for each resolution. instead, i would like just one of each transition, and stretch it to fit the window in game. Unfortunately, I do not fully understand the description of Bitmap.stretch_blt as it does not give an understandable example. Can someone help me with this?
how do I stretch a 640x480 graphic to 800x600?
Thank you,
Draycos Goldaryn
[EDIT] I forgot to mention, I'm using RMXP [/EDIT]