I see where you're going with that, but then I think it still wouldn't necessarily associate the character choice selected with the proper event.
Say the 3rd party member is named "The Scripter". Also, somewhere on that same map, there is an event also named The Scripter that by default isn't assigned a graphic. However, when called, the graphic changes to the sprite of The Scripter actor and moves to where the player is. There are 3 other events just like this one also on the map (for the remaining 3 party members).
When the choice is presented to the player, the third option will, thanks to your help, display "The Scripter" for the name. Now, under that choice, I can set a variable to a value that would trigger "The Scripter" map event to do what was described above. But the problem is that "The Scripter" may not be the 3rd party member; maybe he's in the lead, and his name would be displayed first. In that case, if the player chose the character in the 3rd slot, it would still be "The Scripter" event that's called. Essentially, I don't know how to check to see which name has been selected. In regular programming, it would look something like (pseudo code):
string theScripter = "The Scripter"
string selectedCharacter = ""
selectedCharacter = Players' selection from choice menu
If string selectedCharacter = theScripter
Move "The Scripter's" event
.....
.....
But I'm not sure how to do this with RMXP tools. I've much to learn :huh: