Since an unfortunate change to Vista, I am basically restarting work on my game- which on XP was about 50% finished.
Major problem, though: My game includes a time-traveling element-- which means that it includes, aside from the typical medieval tileset, two futuristic tilesets (in and out) and two contemporary city tileset (in and out) .
Now, I think VX is a great improvement over the previous program in everything but the combat and the new mapping system. My question is: is there any way to get around this? I know there is a restriction on tileset sizes now, so I can't just combine them. What's a developer to do? Any ideas? :huh:
Here are some screens from the previous game so you can see the extra tilesets I used:
http://img.photobucket.com/albums/v22/m ... G-0014.jpg[/img]
http://img.photobucket.com/albums/v22/m ... G-0017.jpg[/img]
http://img.photobucket.com/albums/v22/m ... G-0026.jpg[/img]
Major problem, though: My game includes a time-traveling element-- which means that it includes, aside from the typical medieval tileset, two futuristic tilesets (in and out) and two contemporary city tileset (in and out) .
Now, I think VX is a great improvement over the previous program in everything but the combat and the new mapping system. My question is: is there any way to get around this? I know there is a restriction on tileset sizes now, so I can't just combine them. What's a developer to do? Any ideas? :huh:
Here are some screens from the previous game so you can see the extra tilesets I used:
http://img.photobucket.com/albums/v22/m ... G-0014.jpg[/img]
http://img.photobucket.com/albums/v22/m ... G-0017.jpg[/img]
http://img.photobucket.com/albums/v22/m ... G-0026.jpg[/img]