#Ranged Skills
Range_Skills= {}
# RANGE_SKILLS[Skill_ID] = [Range, Move Speed, Character Set Name, Mash Time(in seconds), Kick Back(in tiles)]
Range_Skills[7] = [10, 4, "Magic Balls", 3, 1]
Range_Skills[10] = [10, 4, "Magic Balls", 3, 1]
Range_Skills[33] = [10, 4, "Magic Balls", 3, 1]
Range_Skills[15] = [10, 4, "", 3, 1]
Range_Skills[81] = [15, 6, "Ammo", 3, 1]
#Ranged Weapons
Range_Weapons = {}
# Range_Weapons[Weapon_ID] =
#[Character Set Name, Move Speed, Animation, Ammo, Range, Mash Time(in seconds), Kick Back(in tiles),Animation Suffix,Number of Animtions of the suffix]
# Leave kickback 0 if you don't want kick back effect.
Range_Weapons[17] = ["Arrow", 6, 4, 33, 15, 3, 0, "_bow"]
Range_Weapons[18] = ["Arrow", 6, 4, 33, 15, 4, 0]
Range_Weapons[22] = ["Ammo", 15, 4, 0, 12, 0, 1]
Range_Weapons[33] = ["Ammo", 10, 12, 34, 15, 3, 0]
Range_Weapons[34] = ["Ammo", 10, 12, 34, 15, 1, 1]
Range_Weapons[35] = ["Ammo", 10, 12, 34, 15, 5, 4]
#-------------------------------------------------------------------------
#Ranged Explosives
Range_Explode = {}
# Range_Explode[Skill_ID] = [Range, Move Speed, Character Set Name, Explosive Range, Mash Time(in seconds), Kick Back(in tiles)]
Range_Explode[8] = [10, 6, "183-Rock02", 5, 3, 2]
#------------------------------------------------------