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How to make my fire attack a shooting fireball

Well hello people!
First you all need to know im new so this topic could be placed wrong!
Now my question is: how can I make (just like in Mr Mo's script) it able to shoot a baal and than hit the enemy?
Thanks for looking at this topic.
Greetz Xsissel
 
Yeah so this is in the wrong place but I can answer it for you anyways. What you have to do is have a characterset named like fireball.png or whatever and set it up in the script so that it'll display the fireball with the skill used. I haven't used Mo's ABS in a while. But just poke around and you'll find it.

Mods move this please. :)
 
i have the recourses now but i havent worked with anny kind of script yet so i dont know where to look inside Mr Mo's scripts....
I Tough i needed to look on ABS battle script but its so terrebly BIG
 
Its in the beginning of the script. Don't be lazy. Its literally like in the first couple of lines. Open up a topic in RGSS support for this.

Code:
  #Ranged Skills
  Range_Skills= {}
  # RANGE_SKILLS[Skill_ID] = [Range, Move Speed, Character Set Name, Mash Time(in seconds), Kick Back(in tiles)]
  Range_Skills[7] = [10, 4, "Magic Balls", 3, 1]
  Range_Skills[10] = [10, 4, "Magic Balls", 3, 1]
  Range_Skills[33] = [10, 4, "Magic Balls", 3, 1]
  Range_Skills[15] = [10, 4, "", 3, 1]
  Range_Skills[81] = [15, 6, "Ammo", 3, 1]
  #Ranged Weapons
  Range_Weapons = {}
  # Range_Weapons[Weapon_ID] = 
  #[Character Set Name, Move Speed, Animation, Ammo, Range,  Mash Time(in seconds), Kick Back(in tiles),Animation Suffix,Number of Animtions of the suffix]
  # Leave kickback 0 if you don't want kick back effect.
  Range_Weapons[17] = ["Arrow", 6, 4, 33, 15, 3, 0, "_bow"]
  Range_Weapons[18] = ["Arrow", 6, 4, 33, 15, 4, 0]
  Range_Weapons[22] = ["Ammo", 15, 4, 0, 12, 0, 1]
  Range_Weapons[33] = ["Ammo", 10, 12, 34, 15, 3, 0]
  Range_Weapons[34] = ["Ammo", 10, 12, 34, 15, 1, 1]
  Range_Weapons[35] = ["Ammo", 10, 12, 34, 15, 5, 4]
  #-------------------------------------------------------------------------
  #Ranged Explosives
  Range_Explode = {}
  # Range_Explode[Skill_ID] = [Range, Move Speed, Character Set Name, Explosive Range, Mash Time(in seconds), Kick Back(in tiles)]
  Range_Explode[8] = [10, 6, "183-Rock02", 5, 3, 2]
  #------------------------------------------------------

Now do you see the "magic balls", "arrows", "ammo" part? Thats where you would edit it. Its that simple. Its like on line 50 of the script.
 

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