Because, the runners (other events) are working on pararlel processes, and I don't know why, but after the countdown passes, the runners events just stop running
The countdown shows 4 images, going "3", then another "2", then "1", and then "go", each one for 20 frames, while the runners are waiting 60 frame but the player should not be running around...
the runners events are programmed by a defined route custom movement pattern that solves the race.
and luminier, Atemu, i'm sorry, but I've been trying to solve it for the last hour and half, searching the net for another hour looking for a possible solution, and I have to deliver the game tomorrow (and it's already 1:25 am), so I'm kind of desperate