This question should be really easy to answer, I hope someone can help me with this. I'm trying to figure out where in the rpg maker xp's scripts it tells the damage that pops up to be white when its damage, and green when its a heal. I've made a zombie state that turns heals into damage, and it works just fine except when a battler takes damage from heals, the damage pop still shows up as green instead of white. I could leave it like that but it's very confusing, and I'd like to change it so that damage from heals turns up as white too, but I can't for the life of me figure out where in the heck the scripts actually "set" the damage text to white/green. I've been looking all night, and I've searched for things like font.color, bitmap.font, damage_pop, ect. All I need to know is what I should be looking for/where in the script the damage pop color is set, then I know how to script the if/then/else part to check for zombie state. Please let me know, and thanks in advance.