# Skill setting
T_SKILL = {
#Skill ID => [[Key 1, Key 2,...],Power if failed(ï¼…)(, Anim.ID if failed)]
7 => [[UP,DOWN], 50],
8 => [[X,C,Z], 50],
9 => [[DOWN,X,A,B], 50],
10 => [[LEFT,UP], 50],
11 => [[L,X,R], 50],
12 => [[X,C,RIGHT,R], 50],
13 => [[UP,RIGHT], 50],
14 => [[L,Z,A], 50],
15 => [[R,X,X,DOWN], 50],
16 => [[DOWN, RIGHT], 50],
17 => [[A,B,C], 50],
18 => [[Y,X,DOWN,B], 50],
19 => [[LEFT,DOWN], 50],
20 => [[Z,Y,A], 50],
21 => [[B,C,X,L], 50],
22 => [[RIGHT,DOWN], 50],
23 => [[A,B,R], 50],
24 => [[X,Y,LEFT,R], 50],
25 => [[LEFT,RIGHT], 50],
26 => [[X,L,B], 50],
27 => [[LEFT,X,C,Z], 50],
28 => [[LEFT,DOWN], 50],
29 => [[C,X,A], 50],
30 => [[X,Z,C,UP], 50],
31 => [[UP,DOWN,X], 0],
32 => [[LEFT,RIGHT,L,R], 50],
57 => [[A, C], 50],
58 => [[C, X, UP], 50],
59 => [[A, UP, RIGHT, A], 50],
60 => [[Z, C, A, B], 50],
61 => [[X, C], 50],
62 => [[UP, X, DOWN], 50],
63 => [[LEFT, C, Y, A], 50],
64 => [[X, C, Y, A], 50],
65 => [[Y, A], 50],
66 => [[RIGHT, B, A], 50],
67 => [[LEFT, UP, Z, A], 50],
68 => [[Y, B, Y, A], 50],
69 => [[LEFT, A], 50],
70 => [[A, C, A], 50],
71 => [[B, B, A, A], 50],
72 => [[A, B, X, Y], 50],
73 => [[X, A], 50],
74 => [[Y, A, B], 50],
75 => [[LEFT, RIGHT, Y, A], 50],
76 => [[A, C, L, A], 50],
77 => [[R, X], 50],
78 => [[L, C, R], 50],
79 => [[LEFT, L, RIGHT, R], 50],
80 => [[C, C, Z, RIGHT], 50],
17 => [[Up, Down, C], 75, 1],
}