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How do I run a few animations simultaneously?

I assume you mean "Attacker" animations. ??

You could make new animations that contain both sets of graphics
For example, let's say you want a Fire Axe, you just combine the graphics from the Fire & Axe animations into a new animation called "Fire Axe"

If your requirements are complex enough that this wouldn't be practical, then you would need a script to modify either Sprite_Battler.update or RPG::Sprite.animation
 
Yup, your'e right.
Uh, I don't know a thing about scripting.
Is there any way you can help me with that thing?
Because I have like tons of things on the attacker (Same as Visual Equipment) so it would require just TOO much of work.
 
Is this topic dead? If it's not, you can use my Animated_Sprite class. You simply make a new object class with a few simple parameters and... voilà! A simple on screen animation. You do need to know ruby, though.
 
Brewmeister -It depends on the helmet, shield etc.
medinastories -I have no idea what you just said ><"
Sorry bro I aint know shit about ruby and it's not practical for me to start learning Ruby becaues I'm currently learning C# and Dr.Scheme at school so it will become a complete mess in my head. Can you help me do it?
 
From personal experience, I can tell you if you learn C#, or C++, or Java (which is, of course, my personal favorite), you can learn any other language in a matter of days.

Luckily for you, Ruby programming language is sort of like scripting for dummies. No semi-colons at the end of statements, no variable types (meaning a variable can be anything from a String, to a float, to an integer) and, most importantly, a ridiculous and almost impractical approach to objects.

Start by doing the following, learn what is an Object Oriented Programming Language. This is the type of language Ruby is. If you want to get further involved, let me know.
 
That sounds a damn hard work, starting learning Ruby now.
I WILL learn this, just not now, I lack the patience xD
Do you think you can help me with this multi animation script though?
(I mean, write this thing)
 
Well, the only reason why my username is medinastories is to promote my game, Medina Stories. But, I think I'm getting a bit too old for usernames. My real name is Juan José Sánchez, and I like being called Juan. Thanks for asking.

You know, when I first heard of RPG Maker, back in the RM2K era, when Gaming World was the most popular site around, I used to call myself mooglemaster. I kind of liked that named. Afterwards, I changed my username to johnjohn, which I now heavily dislike. I don't know what crossed my mind, back then.

Truth is, every kid that plays video games grows up with the dream of making a game of his own. You never outgrow this dream. I, for instance, have been trying to make a game of my own for the past six years or so. My last years of high school, I forgot about RPG Maker. Last year, I found out RM2K and RM2K3 were dead and RMXP had come out. So I decided to give it another shot.

I won't lie to you. It's difficult, specially with my college classes, but I don't want to resign my dreams so easily. Some people, like Sylvanor, the maker of Aedemphia, have worked on a single title for years. These sort of indie developers are my inspiration. Take a look (I hope you know French).

http://aedemphia.warparadise.com/
 
Well Juan, I do not intend starting working on graphics like this guy did (Well I DO have life xD ), but Iv'e been having this awesome idea for a game since I was about twelve (I'm now fifteen), and Iv'e been working on the game on and off since I was thirteen.
Good luck with your game, looking for it!
A tip from my life: DON'T aim for some serious shit like that Aedemphia, or you won't finish your game.
Try and finish your game with minimum graphics, and THEN work on graphics and whatnot.
Contanct me if you need help or consulation with some art or pixel-art (I am a painter and a reasonable pixel-artist) for your game.
 

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