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how do i make a event thats like a quest

Hi i want to make a event quest, that when you kill two dogs you move on how do i make an event for this i know its conditional branch but not to shore how to us it please help if can thanks to all ove you.

andrew
 
You need two things:

- English Class
- Switches and Variables Tutorial (any will do)

The second one explains you all you need, however here it is in short: Set up a variable called Kill_Dog_Amount (or whatever you prefer), and raise it by 1 every time you kill a dog (if they're defeated together, all you need is a switch really). The event you're supposed to get another quest will now get the mentioned conditional branch, asking for the previously introduced variable Kill_Dog_Amount, and set to react if it is at least at 2.
 
I like to think that I did explain it up there... as I said, what you really want to look at is a variable and/or switches tutorial to learn the basics... my post builds on the assumption that you at least used the program once before.
 

Fusty

Sponsor

Bluescope is right, you should search for a Switches and Variables tutorial, they are the basics of the program and if you do not know how to use them creating a game will be impossible.
Another option is to read the help file that comes with the program, it explains all the basic features and is a big help.
 

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