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How do I Disable Player Control in Cutscenes?

I miss wc3's GUI so much in that you can completely disable a player's control just by running a simple command. In RMXP how do you do this? I have set the "Player" to be one of the characters in the cutscene who is acting and moving using movement routes. But you can disturb his movement by pressing the movement keys or bringing up the menu. Are there any pnp scripts that have this function in them or any easy ways to go about disabling the player's controls during cutscenes?
 
It sounds like you have the event set to "Parallel Processing." Changing the Trigger to "Autorun" will automatically disable player movement.

Alternatively, if for some reason you want to keep it on Parallel, try "Set Move Route [Player]: Turn Toward Player (Repeat Processing)" at the beginning and a blank Set Move Route at the end. As it's impossible to move turn toward oneself the player is trapped until you override it with the blank command.
 

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