. . .I was referring to how you asked on the previous page a way to separate the outcomes of monster touching you based on whether you're pressing a key.
I'm guessing now that the key to press is to defend yourself? If so, that was what I've been asking for all this time. D:
And here's a way to do it that's 500% easier:
When player is pressing the button, switch Z gets turned on, when else, Z is turned off.
Set monster event to event touch, and conditional branch between switch Z being on and off.