Wow. Thank you so, so much for all your input. Seriously, this is priceless. I really appreciate you taking the time to give such detailed feedback. As for my responses...
8 direction sprites: Totally agree. It would double the number of frames I need in the game, but if sales allow me to hire a pixel artist, I definitely want to do this.
About the screen tearing, I think I know what's causing it. It sounds just like this:
https://forums.unrealengine.com/legacy- ... en-tearing. I'm going to change bSmoothFrameRate setting's default and see if that fixes it.
I definitely need to redo the dialog system. It is just too problematic. It was one of the first things I made, and it's one of the worst. Thanks for your suggestions. I can place the text closer to the characters.
I think I can reduce the FOV. Shouldn't be a problem. I would have done this much, much sooner in development. But early on I was working in UDK, which didn't give me access to the underlying C++ source code. In a standard UDK or UE3 game, the clipping planes get set once and then you can't adjust them. But it was surprisingly easy for me to adjust the clipping planes dynamically once I learned where the setting was.
I can see what you mean regarding the small battlefield in the town. To fix that I think I would need to remake the market area of the level. It's not that it couldn't be done, but you just raise some bigger issues that I need to address first.
I'm in the process of adjusting the tutorials. I'll make sure that you can't miss it.
You're right about the item-received crawl. That should be a quick fix.
And the 3D compass is easy enough too. I already have one on the world map. Shouldn't be too hard to copy it (or something very similar) into the town-exploration mode.
That is a great idea for the right-click movement! That will save me tons of time writing a pathfinding algorithm. Thanks.
You thought through the smooth camera movement two steps further than I did. I had actually put smooth camera turning on my backlog. Now though, I'm going to give it some more thought.
And I am trying to find a new artist for those portraits. Have you seen or played Granblue Fantasy? I would love to get an artist like that. I've been pestering
this guy but he hasn't responded, so when I'm not doing other stuff I'm trying to find an artist like him. Definitely going for 3/4 view portraits next time.
Changing the way the sound effects play would be difficult at this point, but maybe I could increase their range.
Thanks for the warning about possible spoilers. I'll keep that in mind while naming my maps. Or I could just make the loading screen not mention them. I just wanted to give the player an indicator that the game hasn't frozen.
Thanks again for all the feedback. This is extremely useful to me. Some other suggestions I've taken with a grain of salt. But believe me when I say I know that you know what you're talking about.