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Higher Resolution: what to edit?

Hello,

I'm planning to use a higher resolution in my game via a resolution script based off Selwyn's original. So far I have been able to configure a few features to work with the higher resolution and was wondering what else may need changing if any?

Changed so far:
  • Weather now fills the screen due to a edit to RPG::Weather.update
  • The map fills the screen due to edits to Game_Player, Game_Map, Spriteset_Map, and Poccil's Tilemap.
  • Panarama and Fog now work correctly after modifying Selwyn's Plane script (Though at lower fps).

Still not done:
  • Graphics.freeze
    and
  • Graphics.transition

I tried to use a different transition method located elsewhere on this site, but after repetitive transitions, the "Screenshot" dll begin using a screenshot including my desktop when trying to do transitions. So far, I plan to replace these with a method that will fade to black before each transition instead.

Other than that, I believe the rest is just position of windows and sprites in the other scenes, right? Or am I missing something?

Thank you,
Draycos Goldaryn
 
Near":bujvv11l said:
So, what transition script are you using? And why does it need a Screenshot.dll?

But yeah, you should probably go about resizing you're scenes, spritesets and things.

It needs screenshot.dll because all a transition really does is take a screenshot, display it above everything else, and then change into what is supposed to display.
 
nevermind, I've actually just finished writing my own transition script. What my script does now is fade the screen to black, then when the scene changes, fades from black. I've incorporated it into Graphics.freeze and Graphics.transition for easier implementation.

With that done, it appears as if the only things being sacrificed for a higher resolution is fps (due to the Plane rewrite), and default custom transitions.

Is there anything else I'm missing?
 

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