Draycos Goldaryn
Member
Hello,
I'm planning to use a higher resolution in my game via a resolution script based off Selwyn's original. So far I have been able to configure a few features to work with the higher resolution and was wondering what else may need changing if any?
Changed so far:
Still not done:
I tried to use a different transition method located elsewhere on this site, but after repetitive transitions, the "Screenshot" dll begin using a screenshot including my desktop when trying to do transitions. So far, I plan to replace these with a method that will fade to black before each transition instead.
Other than that, I believe the rest is just position of windows and sprites in the other scenes, right? Or am I missing something?
Thank you,
Draycos Goldaryn
I'm planning to use a higher resolution in my game via a resolution script based off Selwyn's original. So far I have been able to configure a few features to work with the higher resolution and was wondering what else may need changing if any?
Changed so far:
- Weather now fills the screen due to a edit to RPG::Weather.update
- The map fills the screen due to edits to Game_Player, Game_Map, Spriteset_Map, and Poccil's Tilemap.
- Panarama and Fog now work correctly after modifying Selwyn's Plane script (Though at lower fps).
Still not done:
- Graphics.freeze
and - Graphics.transition
I tried to use a different transition method located elsewhere on this site, but after repetitive transitions, the "Screenshot" dll begin using a screenshot including my desktop when trying to do transitions. So far, I plan to replace these with a method that will fade to black before each transition instead.
Other than that, I believe the rest is just position of windows and sprites in the other scenes, right? Or am I missing something?
Thank you,
Draycos Goldaryn