Update:
Okay, so I got me and Zadeon were talking, and decided on a new system as opposed to Leveling.
I don't recall exactly WHAT he called it, but the way it works is you can earn different types of these items that boost [y] amount of [z] stat(s). I'm thinking of limiting the number a hero can use, maybe...50? I don't know lol.
Also, to simulate battle against another player, I don't know HOW the hell we're going to get this part done. We could always randomize stats based on your own stats. I don't know.
Also, Shiroun - please...take out the music thing. >.< It's a good idea, but it takes up SO much space
AND...last but not least, this game will get a monthly 'patch' after each release to add more quests, items, weapons, heroes (probably because once it's released we'll get a massive swarm of PM's asking to have their chars in the game) How I'm going to do this I don't know, but I'll find a way...
Oh wait...another thing! Me and Zadeon opened a blog for our little Flash/RMXP syndicate - Crystal.Dna-Syndicate. The site can be viewed here:
http://crystaldna.wordpress.com/
No, I'm not advertising...much...but it'll contain all our game info (Hero Rental, Empirus Chronicles, etc) so I'm going to begin posting some updates there.
Fuck that was a big update lol.