ultramarine
Member
Can somebody make a script where the hero of the party has complete passability over all maps.
The reason I want this is so that the Hero has complete passibility while the tileset itself retains its passibility features for other events.
So the hero can walk through everything while other events still can't walk through trees and other stuff (and to be able to use pathfinding correctly)
Thanks!
The reason I want this is so that the Hero has complete passibility while the tileset itself retains its passibility features for other events.
So the hero can walk through everything while other events still can't walk through trees and other stuff (and to be able to use pathfinding correctly)
Thanks!