hahahahaha yeah here is what the battle looks like with all of the pictures and graphics.
http://img292.imageshack.us/img292/5430/bigswordmn1.png[/IMG]
You wouldn't happen to know how to add a fifth icon would you, haha i messed around with that script a little bit before, trying to add an escape icon, but... I suck.. lol.
I actually thought i copied you're translated version of RTAB maybe i dreamed it. lol.
and yeah hahaha im horrible at putting things in order so my script list is pretty bad, most things worked ok so i just left it alone..
did you add the @spriteset.dispose back in there, cause i didnt get an error once i deleted that but the only thing i had a problem with was that when you leave a battle, all of the battlers dont fade away after battle, they stay there until the next battle, then once the battlers fade in at the start of the battle the one's from that last battle disappear. it just looks bad..
oh and the Mode07 and maploop thing, i have both in there because, the mode07 one works great and does what it is suposed to do but the map doesnt move with the character, and when i tested it out i held the UP button and my character got smaller as he went farther up but once he got to the edge of the map he disappeared and reappeared at the bottom of the screen, and then i decided i'd go look for the maploop script and see if that would help, and with that added to the maploop on mode07 the player is centered and you can't see where the edge of the map is, so you just keep walking non-stop without disappearing and reappearing, if you played Breath of Fire 3 i did this to copy the Desert of Death part in the game, where you have to travel at night and keep walking in a certain direction for a few days to reach a new area. here's a picture of it with and without the maploop script.
here is with it.
http://img521.imageshack.us/img521/4387/desertofdeathat2.png[/IMG]
here is without it.
http://img530.imageshack.us/img530/3410/nomaploopvr8.png[/IMG]
thanx.