Echo Magnum
Member
I'm working on a small sprite, involved in the spoiler are all the gestures/actions and the walk cycle. I am currently having a little trouble with the first action especially, its supposed to be swinging two dual-sabers but it looks like its missing something, maybe its just the speed or the positioning ( should I have made it in a side view pose perhaps ). The rest of the gestures and actions are as listed ( respectively )
>Attack
>Hippy Dance ( victory 1 )
>Wave ( victory 2 )
>No
>Yes
I need to more attack moves like:
>Hit
>Slash
>Defend
>Use Item
>Power/special attack
I'm thinking of making the battle real-time that's why I have these actions. The dance moves where just because I was kinda bored lol, they might need a little work but my main focus is on the attacks. I think I should make it with a side view battle perspective but keep it real time. Doing this might need me to re-create the side view sprite ( see the walk cycle ) to accommodate complex animation and moves like slashing, being hit e.t.c. I notice the rm2k3 batllers are almost always slightly bigger than the in-game sprites. However I really want it to be real time like in Tales or Blue Sphere.
Again I'm avoiding color until I get this perfect. anti-alising would help with small movements but I'm a total rookie at this, I've never used it before although I know a lot about its theory ( thanks to the tutorial here as well ).
Could someone help me/advice me with attack moves for a real time battle system. I don't mind if its side view. thanks
>Attack
>Hippy Dance ( victory 1 )
>Wave ( victory 2 )
>No
>Yes
I need to more attack moves like:
>Hit
>Slash
>Defend
>Use Item
>Power/special attack
I'm thinking of making the battle real-time that's why I have these actions. The dance moves where just because I was kinda bored lol, they might need a little work but my main focus is on the attacks. I think I should make it with a side view battle perspective but keep it real time. Doing this might need me to re-create the side view sprite ( see the walk cycle ) to accommodate complex animation and moves like slashing, being hit e.t.c. I notice the rm2k3 batllers are almost always slightly bigger than the in-game sprites. However I really want it to be real time like in Tales or Blue Sphere.
Again I'm avoiding color until I get this perfect. anti-alising would help with small movements but I'm a total rookie at this, I've never used it before although I know a lot about its theory ( thanks to the tutorial here as well ).
Could someone help me/advice me with attack moves for a real time battle system. I don't mind if its side view. thanks
>>Gestures/Actions<<
![](http://www.gickr.com/results4/anim_a6ed1ee8-9038-9e34-0111-58a2be72bbb2.gif)
![](http://www.gickr.com/results4/anim_98905ccf-6d2b-2444-4d0e-6d445ef13ccd.gif)
![](http://www.gickr.com/results4/anim_e73f0e75-f2e7-8764-89ff-3afbeb6e332f.gif)
![](http://www.gickr.com/results4/anim_8bab0354-b9b4-75e4-114e-24e2fa4d89d4.gif)
![](http://www.gickr.com/results4/anim_9384453e-bfc7-8e24-b14a-156b5644530a.gif)
>>Walk Cycle<<
![](http://www.gickr.com/results4/anim_55b1d12c-1bda-4a74-4d18-54b3882a9db6.gif)
![](http://www.gickr.com/results4/anim_d8a5dbc6-1457-fb44-b9f4-ef29af9d2ea1.gif)
![](http://www.gickr.com/results4/anim_2b6c1246-a420-c144-5517-c2afa50cce40.gif)
![](http://www.gickr.com/results4/anim_84fe730b-a358-26e4-755e-be95fcfeb997.gif)
![](http://www.gickr.com/results4/anim_a6ed1ee8-9038-9e34-0111-58a2be72bbb2.gif)
![](http://www.gickr.com/results4/anim_98905ccf-6d2b-2444-4d0e-6d445ef13ccd.gif)
![](http://www.gickr.com/results4/anim_e73f0e75-f2e7-8764-89ff-3afbeb6e332f.gif)
![](http://www.gickr.com/results4/anim_8bab0354-b9b4-75e4-114e-24e2fa4d89d4.gif)
![](http://www.gickr.com/results4/anim_9384453e-bfc7-8e24-b14a-156b5644530a.gif)
>>Walk Cycle<<
![](http://www.gickr.com/results4/anim_55b1d12c-1bda-4a74-4d18-54b3882a9db6.gif)
![](http://www.gickr.com/results4/anim_d8a5dbc6-1457-fb44-b9f4-ef29af9d2ea1.gif)
![](http://www.gickr.com/results4/anim_2b6c1246-a420-c144-5517-c2afa50cce40.gif)
![](http://www.gickr.com/results4/anim_84fe730b-a358-26e4-755e-be95fcfeb997.gif)