jennypenguin
Member
What I'm trying to do with it right now is make it so the player can call up the item menu whenever they want. The problem I'm having is getting this to work during a conversation when a text event is present. The best I've been able to manage so far is to make the dialogues choices instead of text events and using the cancel button to call the menu, but it's not very efficient and the highlight really uglies up the box.
Other than that I think it's coming along rather nicely, but I guess this is a pretty big problem since the game's going to be so heavily text based. Any help is greatly appreciated!
Other than that I think it's coming along rather nicely, but I guess this is a pretty big problem since the game's going to be so heavily text based. Any help is greatly appreciated!