Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

help with making this save file modification

okey. i wanted to change refresh for scene save file so that it shows the actors faces and  the party leader's name and his level

the faces work fine but not the party leader's name and level

Code:
def refresh
 
   self.contents.clear
    # ?????????
    self.contents.font.color = normal_color
    name = ""
    self.contents.draw_text_outline(4, 0, 600, 32, name)
    @name_width = contents.text_size(name).width
    # ??????????????
    if @file_exist
      # ?????????
      for i in 0...@characters.size
          
        bitmap = RPG::Cache.gameover(@characters[i][0])
        cw = bitmap.rect.width 
        ch = bitmap.rect.height 
        src_rect = Rect.new(0, 0, cw, ch)
        x = 168+ i *89 
        self.contents.blt(x, 48, bitmap, src_rect)
          
           actor = $game_party.actors[0]
        self.contents.font.color = outline_color
        self.contents.draw_text(40 - 1, 40- 1, 120, 32,actor.name)
        self.contents.draw_text( 40+ 1, 40- 1, 120, 32,actor.name)
        self.contents.draw_text( 40+ 1, 40 + 1, 120, 32,actor.name)
        self.contents.draw_text(40 - 1, 40 + 1, 120, 32, actor.name)
        self.contents.font.color = normal_color
        self.contents.draw_text(40, 40, 120, 32, actor.name) 
   
        self.contents.font.color = outline_color
        self.contents.draw_text(54- 1,0 + 1+80, 24, 32, actor.level.to_s, 2)
        self.contents.draw_text(54-1 , 0 - 1+80, 24, 32, actor.level.to_s, 2)
        self.contents.draw_text(54+ 1,0  + 1+80, 24, 32, actor.level.to_s, 2)
        self.contents.draw_text(54+ 1, 0 - 1+80, 24, 32, actor.level.to_s, 2)
        self.contents.font.color = normal_color
        self.contents.draw_text(54,  80, 24, 32, actor.level.to_s, 2)
        
        
      end
      # ????????
      hour = @total_sec / 60 / 60
      min = @total_sec / 60 % 60
      sec = @total_sec % 60
      time_string = sprintf("%02d:%02d", hour, min)
      self.contents.font.color = normal_color
      self.contents.draw_text_outline(80,105, 600, 32, time_string,102)
      # ??????????
      self.contents.font.color = normal_color
      time_string = @time_stamp.strftime("")
      self.contents.draw_text_outline(4, 40, 100, 32, time_string, 2)
      
 
    end
  end

so what are the needed changes so that it works fine ?
 

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top