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help with gubid's tactical battle system.

Hey All,

I've aske a lot of questions on gubids forum thread and then went to his user info today and realized that he hasn't logged in for months so I'm probably wasting my time. Here is the link to his actual script/demo: http://www.arpgmaker.com/viewtopic.php?p=674545#p674545

And here are my questions, hopefully another talented scripter can help me =(

1. what would I need to add to Actor/Enemy death at the if type == enemy line to make it so enemies are removed from the field? I want enemies to automatically remove from the field, but actors to stay and display a 'downed' image. I have the actor portion fine but not sure how to set it so just enemies are removed from battle.

2. I switched water walking to the correct cooresponding state but when I use a skill with it it doesn't seem to work.

3. I'm also wondering if there's a way to hide or temporarily change the 'conditions' in any given battle. For example, I was trying to do a battle in which a character stays behind and holds off the enemy. So victory is: defeats all enemies. Failure is death, but.. if I die, even if I have 'continue if defeated' selected, it game overs. So I did tbs_failure death, actor, common event. and that allows me to continue and do the battle just how I want. Unfortunately, the conditions come up as 'Protect Actor' which might confuse my players.

4. Also, Is there a way to make it so people say something prior to dying/before the char-down comes into effect? Like they hit 0 HP and say, "Ah, you got me." or whatever, then goes to char-down.

5. Oh and also, is there a way to spawn additional enemies later in the battle. Example: You start out fighting five orcs, after four rounds reinforcements arrive because they heard a racket, so I spawn 2-3 more orcs behind the originals? Anyone know how to do this?
 

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