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Help with custom classes/skills (and more)

Already answered - Hey, couldn't find this by searching and it wasn't in the help section of the program so far as i could see (im quite blind though)... does anyone know how to change the characters you start with in your party? new projects come with 8 characters and your party contains Alexus plus another 3 random characters... I removed 4 of them and changed the remaining 4 to my own characters, but now the party only starts with 2 characters... sure, i can change this by simply adding the missing characters with an autorun event... but is there anyway to have all 4 characters from the start without having to use an event? thanks :)

Another question, I tried creating a new class (a Berserker) and its all fine and dandy... but i don't really understand all the stats when it comes to making my own skills for that class... I can do it... but no matter how much i bring the stats down, the skill is always ridiculously powerful... can someone pleae explain a good way of making skills and how to use the stats? thanks :)

S'okay, fixed this one now - Sorry, one more question. In a 'Forest Town' tileset I've used a woodcutting block and a pile of logs. I've set them both with events, the woodcutting block you can get an axe from, and the pile of logs you can find a rolling pin... they are both set to activate with 'Action Button' but for some reason only the pile of logs is working and not the woodcutting block. Any reason for this? thanks :)

Already answered - Sorry, another few questions here Xo is there any way to set a game so that your SP is automatically replenished to full after every battle? thanks :)

Also... Is there a way to create large scale battles? With multiple NPCs fighting each other whle you wander about and fight the enemy NPCs as well... i know that its possible to do something similar using lots of events... but then if you kill an enemy before it reaches the good NPC its meant to fight, the good NPC will just continue to do what they would of done, except the bad NPC isnt there (or no?)... If there's a way to get them to just randomly attack each other that would be great. thanks :)

Edit: Bah! Im so terrible Xo another question, sorry... Im using the woods tileset... for the ground I just have grass, then on the second layer is the big tree... then on the third layer i have a few birds nests in said tree... but what I play the game the birds nests arent visible and i cant walk through the area behind the tree where they're meant to be... could someone help please? thanks :)
 
Okay... regarding the SP issue: Create a Parallel Process common event that restores the party's SP. That'll do it.

Re: Action button event triggers: Your description doesn't contain enough information. Perhaps you could post screenshots of the events in question?
 
Parallel Process? hmm... don't use those much (if at all... I cant remember XD) so I'll give it a try... though that would still mean that each time i put in a battle i would have to add in that parallel process, no? sorry, i get confused easily XD ive only had the program a few days...

as for the other one, I've fixed that now :) took a bit of ker-jiggering, but i got there in the end... thats why i put it in spoilers saying that ive fixed it... unless you mean a different one? o.O

cheers for the help :)
 
Dibthebountyhunter":3a7a1p65 said:
Parallel Process? hmm... don't use those much (if at all... I cant remember XD) so I'll give it a try... though that would still mean that each time i put in a battle i would have to add in that parallel process, no? sorry, i get confused easily XD ive only had the program a few days...

No-- make it a common event. You'll need a switch that's turned on somewhere near the beginning of the game. It'll run continually, but not during battles.
 

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