van helblaze
Member
How can I call KGC_Battledifficulty from an event instead of the menu screen?
To call KGC scripts I noticed that it is different that other scripts.
usually when I try to call nothing happens.
the script is below
To call KGC scripts I noticed that it is different that other scripts.
usually when I try to call nothing happens.
the script is below
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/ â—†Battle Difficulty - KGC_BattleDifficulty â—†VX â—â€
#_/ â—‡ Last Update: 2008/02/09 â—‡
#_/ â—†Translation by Mr. Anonymous â—â€
#_/----------------------------------------------------------------------------
#_/ This script adds battle difficulty settings to your game.
#_/============================================================================
#_/ Installation: Insert below KGC_ExtraDropItem and KGC_CustomMenuCommand.
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#==============================================================================#
# ★ Customization ★ #
#==============================================================================#
module KGC
module BattleDifficulty
# â—†Difficulty Variable â—â€
# Change the variable the difficulty setting is stored in.
DIFFICULTY_VARIABLE = 15
# â—†Difficulty â—â€
# Difficulty Format:
# DIFFICULTY << {
# :name => "Difficulty Name",
# :maxhp => MaxHP,
# :maxmp => MaxMP,
# :atk => Attack,
# :def => Defense,
# :spi => Spirit,
# :agi => Agility,
# :param => Attack ・ Defense ・ Spirit ・ Agility (Batch Specification),
# :hit => Hit Ratio,
# :eva => Evasion,
# :cri => Critical,
# :exp => Experience,
# :gold => Gold,
# :drop => Item Drop Rate,
# }
# Create by the format
# (:atk, :def, :spi, :agi (The :param field takes highest priority)
# The unit is a percentile of a each item.
# :name is not optional
# An omitted item is treated as a default of 100
DIFFICULTY = [] # Do not remove or modify this line!
# ~ Custom Difficulty Settings Inserted Below Here ~
DIFFICULTY << { # Difficulty Level: 0
:name => "Easy",
:maxhp => 80,
:maxmp => 80,
:param => 80,
:cri => 50,
:drop => 90,
} # ââ€
#_/ â—†Battle Difficulty - KGC_BattleDifficulty â—†VX â—â€
#_/ â—‡ Last Update: 2008/02/09 â—‡
#_/ â—†Translation by Mr. Anonymous â—â€
#_/----------------------------------------------------------------------------
#_/ This script adds battle difficulty settings to your game.
#_/============================================================================
#_/ Installation: Insert below KGC_ExtraDropItem and KGC_CustomMenuCommand.
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#==============================================================================#
# ★ Customization ★ #
#==============================================================================#
module KGC
module BattleDifficulty
# â—†Difficulty Variable â—â€
# Change the variable the difficulty setting is stored in.
DIFFICULTY_VARIABLE = 15
# â—†Difficulty â—â€
# Difficulty Format:
# DIFFICULTY << {
# :name => "Difficulty Name",
# :maxhp => MaxHP,
# :maxmp => MaxMP,
# :atk => Attack,
# :def => Defense,
# :spi => Spirit,
# :agi => Agility,
# :param => Attack ・ Defense ・ Spirit ・ Agility (Batch Specification),
# :hit => Hit Ratio,
# :eva => Evasion,
# :cri => Critical,
# :exp => Experience,
# :gold => Gold,
# :drop => Item Drop Rate,
# }
# Create by the format
# (:atk, :def, :spi, :agi (The :param field takes highest priority)
# The unit is a percentile of a each item.
# :name is not optional
# An omitted item is treated as a default of 100
DIFFICULTY = [] # Do not remove or modify this line!
# ~ Custom Difficulty Settings Inserted Below Here ~
DIFFICULTY << { # Difficulty Level: 0
:name => "Easy",
:maxhp => 80,
:maxmp => 80,
:param => 80,
:cri => 50,
:drop => 90,
} # ââ€