In the midst of making some battle animations like explosions and the like, i found a problem that i dont know how to solve. Maybe the answer is obvious, but here it goes. I need to make magic circles around my characters when they cast (i am using a side scrolling battle system), but i dont know how to put animations under my character sprites. Is there a script involved in this that i could use or is the answer even simpler?
My second question has to do with the walking sprite. When you use the regular walking setup, and you push a direction it cycles through the postures in the animation and when you release the direction it goes back to the "still" pose. What i want to make my character do is to have that "stand still frame" active, and when you press a direction it cycles through a separate set of running frames, and when you stop it goes back to the "stand still Frame". My problem is that if i make just running drawings on the frames, when he stands still it looks ridiculous because hes leaning forwards frozen in the middle of a run. How would i fix this? is a changed up script needed?
thank you for your help.
My second question has to do with the walking sprite. When you use the regular walking setup, and you push a direction it cycles through the postures in the animation and when you release the direction it goes back to the "still" pose. What i want to make my character do is to have that "stand still frame" active, and when you press a direction it cycles through a separate set of running frames, and when you stop it goes back to the "stand still Frame". My problem is that if i make just running drawings on the frames, when he stands still it looks ridiculous because hes leaning forwards frozen in the middle of a run. How would i fix this? is a changed up script needed?
thank you for your help.