Or at least, i'm assuming these are advanced techniques. Below is a piece of concept art for a game called Aion. What interests me the most about it is two things:
1) The red glow effect emnating from the pillars. I've seen these glow effects on countless images, and am really wondering how they're created. Is it as simple as creating those colours yourself? Finding the exact shades and placing them in the right points, exactly where the light would fall? You can see the colours of the pillars building affected in such intricate ways around the windows. Or is there some specific way of accomplishing this, perhaps with opacity levels?
2) More specific to this image, the smoke effect. It's clearest in the bottom right of the image. The realism of the smoke is uncanny, not just from the patterns and the way it moves, but also because the smoke effect is 'stronger' at the edges. Would the artist have used any special tools and tricks to create this smoke, or simply used the standard brush tool?
This is the level of quality i'm aiming to reach in my own work, hence the desire to learn any tips and tricks for creating these sort of effects (if there are any at all). So far i've learned that size caters for a lot of the quality, allowing for a lot more detail to be applied. I'm currently working in sizes at around 10'000 pixels, and that seems to be the sweet spot. Any thoughts, ideas, and feedback on these effects will be greatly appreciated!
Thanks for reading,
-Silver-
1) The red glow effect emnating from the pillars. I've seen these glow effects on countless images, and am really wondering how they're created. Is it as simple as creating those colours yourself? Finding the exact shades and placing them in the right points, exactly where the light would fall? You can see the colours of the pillars building affected in such intricate ways around the windows. Or is there some specific way of accomplishing this, perhaps with opacity levels?
2) More specific to this image, the smoke effect. It's clearest in the bottom right of the image. The realism of the smoke is uncanny, not just from the patterns and the way it moves, but also because the smoke effect is 'stronger' at the edges. Would the artist have used any special tools and tricks to create this smoke, or simply used the standard brush tool?
This is the level of quality i'm aiming to reach in my own work, hence the desire to learn any tips and tricks for creating these sort of effects (if there are any at all). So far i've learned that size caters for a lot of the quality, allowing for a lot more detail to be applied. I'm currently working in sizes at around 10'000 pixels, and that seems to be the sweet spot. Any thoughts, ideas, and feedback on these effects will be greatly appreciated!
Thanks for reading,
-Silver-