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Help with a small thing on RTAB please

Small bug in RTAB system that I found: When I place two different enemies in the same battle on database, the name of second enemy will transform accurately the first. Example: The name of the first enemy will be Dream Thief and the name of second enemy will be Soul Thief (in the database would be: Dream Thief, Soul Thief). Now i play the game and test the battle. When I attack the second enemy (Soul Thief) ,his name appears as of the first (Dream Thief).
Somebody help me if understand :-/
Sorry for my bad english!
 
I just put RTAB through a few paces.

Ran the demo I posted and made a battlegroup with the ghost and ... um... "Mimi" (demo users will know ;) ). Each held on to their own names.

Likewise, the demo fight with Kurea DOES have three ghosts and Kurea. Again, they held their own enemy names. No change.

Then I thought, 1st and 2nd enemies... maybe it only occurs with enemy #1 and enemy #2 so I redid the Basilisk and put him in a group with a ghost. I still had the same result. No bug.

I don't know how you're getting this glitch... or for that matter... why you're getting it.
 
I'm using:
Weather,
Keyboard,
Mouse,
Item Detail View,
Custom Shop Menu,
World Map,
Text Input,
Lighning Dodger,
Fog of War,
Dinamic Maps,
Parallax Background,
Character Generator,
KGC Bestiary,
Advance Status System,
SDK,
Keyboard Input,
Crafting System,
Particle Engine,
AMS,
Anti Lag,
RTAB(RTAB Changes,Animation System and Display),
ATS,
Sun Effect,
Light Effect,
MiniMsgs,
Cheat Input.

Damn Sorry!
 
Weather,
Keyboard,
Mouse,
Item Detail View,
Custom Shop Menu,
World Map,
Text Input,
Lighning Dodger,
Fog of War,
Dinamic Maps,
Parallax Background,
Character Generator,
KGC Bestiary,
Advance Status System,
SDK,
Keyboard Input,
Crafting System,
Particle Engine,
AMS,
Anti Lag,
RTAB(RTAB Changes,Animation System and Display),
ATS,
Sun Effect,
Light Effect,
MiniMsgs,
Cheat Input.

Try organizing the post next time kay
 
Question...
What happens if you remove the 'KGC Bestiary' script? I'm using Momomo's myself (or is that the same?). Got mine in the demo.. but placed it under RTAB for aliasing the battle_end functions (to record beaten monsters).
 

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