I'm currently working on my game's first battle, which is kind of like a tutorial.
I'm finding it very difficult to get it to work the way I want it to. Basically, there are a few routes I want to go down.
1. player hits the opponent with a normal attack. Opponent prompts user to try a special move.
2. player begins with a special move. Opponent prompts user to guard.
3. player follows up 1. with a special move. Opponent prompts user to guard
4. player starts by guarding. Opponent does nothing
5. player follows up special move with guard. Opponent starts attacking.
The major problem is that the 'troop' events are much more limited than map events. How would I go about making this? I also can't seem to find a way to attribute a common event to a weak (non skill) attack.
I'm finding it very difficult to get it to work the way I want it to. Basically, there are a few routes I want to go down.
1. player hits the opponent with a normal attack. Opponent prompts user to try a special move.
2. player begins with a special move. Opponent prompts user to guard.
3. player follows up 1. with a special move. Opponent prompts user to guard
4. player starts by guarding. Opponent does nothing
5. player follows up special move with guard. Opponent starts attacking.
The major problem is that the 'troop' events are much more limited than map events. How would I go about making this? I also can't seem to find a way to attribute a common event to a weak (non skill) attack.