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Help understanding poccils tilemap class

I'm reading the code from poccils tilemap class, and he uses a layer0 variable.. can someone explain to me what it refers to? Thank you in advance :) :smile:
 
Hi!! First of all:

- Did you read what I said?? Did you write random words or is it me who doesn't understand the "HELP"?

first this forum is RMXP and VX, so I'm not using 2000 or 2003!
second its SCRIPT support!
third the title is refering to Poccil's rewrite of tilemap hidden class (works with both RGSS/RGSS2)
fourth, I'm not getting an error or any problem at all, and asking what is the variable "Layer0", I'm trying to understand the script (learning a bit more).

IN HELP: layer is not a type of variable is a name he uses "Layer0" like "i = 3" for example but, I'm not sure what is the variable for.

Thank you in advance for all the next posts helping!
 
You were not specific enough. Many people look in NEW POSTS! Dude I was just saying that it doesnt hurt to write again what RPG Maker you are using right? And I was trying to help you so be thankful

I am not fighting or being angry but to be honest, be a little more specific what THIS IS FOR TYPE OF SCRIPT AND WHAT IT DOES!

What does the script do? (Good to know even if you just try to learn scripting, if people have the SAME script they will be able to help you^^)


Good Luck! //9robin3
 
Calm down guys. Its just a forum.

Please post the script you are using. People are more inclined to help if they can see the script and don't have to search for it. Also, please tell us what lines or lines you don't understand.
 
I figured it! just set the visibility for "false" (it is a sprite), and it handles the "floor of the map" ...sorry if I seem rude.. I wrote it as I woke up xD and I was still sleepy LOL
best for all, and thanks again! ;)
 

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