psychochild
Member
Hi there,
I'm trying to make an advanced lock picking system.
It should work like this
there are 4 different lock sounds
for each sound a different key should be pressed
for example
sound1 --> press Up
sound2 --> press Down
ecc...
so when you start you insert the picklock and you hear the first sound and you mst press the relative key.
If the key is right you hear the next sound and so on
If it's not right you must start again
That's what i tried to do , i know it's stupid and full of mstakes but i just discovered this command and i don't know how it works :s
http://img523.imageshack.us/my.php?image=lockyr6.jpg[/IMG]
Doing like this the event stops after playing the first sound.
In the following event page there is the opened chest with self switch A
Can you help me please?
I'm trying to make an advanced lock picking system.
It should work like this
there are 4 different lock sounds
for each sound a different key should be pressed
for example
sound1 --> press Up
sound2 --> press Down
ecc...
so when you start you insert the picklock and you hear the first sound and you mst press the relative key.
If the key is right you hear the next sound and so on
If it's not right you must start again
That's what i tried to do , i know it's stupid and full of mstakes but i just discovered this command and i don't know how it works :s
http://img523.imageshack.us/my.php?image=lockyr6.jpg[/IMG]
Doing like this the event stops after playing the first sound.
In the following event page there is the opened chest with self switch A
Can you help me please?