http://i9.photobucket.com/albums/a58/Sh ... tebase.png[/IMG]
Well, been away most of last week, but here she is
Might be nice for other starting spriters to see the evolution of this sprite so I let the other images stay up as well.
Some notes and explainations on the design: I chose red bracelets to give her something extra to make her more noticable and for a bit of contrast. I let go of the trailing fabric because it made her a bit to standard and destracted to much ( and cause I'm lazy :P ) I chose to keep her somewhat simple as far as shading goes to let her blend in better with chipsets and to give her a bit more of a handdrawn look. I know and agree that more black shadows and lines can give a sprite more of a presence, I opted to not use any real black to give the sprite a lighter feel. If I in the future feel like the sprite is faded or bland I might still add some black.
It isnt perfect, there are some animations that can use perfecting, but it is quite nice the way it is right now
However, sprites in dresses give me nightmares now :P
Tile chipsets comming soon
They should go a lot faster then chara chipsets.
On a sidenote since I just thought about it: do these character templates have to be 128-192 (or 32-48 pix per char)pixels total or can they be bigger for rpgxp to still recognize and divide em? (nevermind, found out myself
)
Nother edit. I feel like a bit of a noob now. This character looks to petite when put upon a 32-32 pixel tileset. Inflating her by 30% in photoshop did give her about the right size and altho it didnt look half bad, the sprite did lose some of it's crystal clearness, so I guess I am going to manually resize and touch it up. Oh well, more pixels per animation to work with