http://i9.photobucket.com/albums/a58/Sh ... tebase.png[/IMG]
Well, been away most of last week, but here she is
Might be nice for other starting spriters to see the evolution of this sprite so I let the other images stay up as well.
Some notes and explainations on the design: I chose red bracelets to give her something extra to make her more noticable and for a bit of contrast. I let go of the trailing fabric because it made her a bit to standard and destracted to much ( and cause I'm lazy :P ) I chose to keep her somewhat simple as far as shading goes to let her blend in better with chipsets and to give her a bit more of a handdrawn look. I know and agree that more black shadows and lines can give a sprite more of a presence, I opted to not use any real black to give the sprite a lighter feel. If I in the future feel like the sprite is faded or bland I might still add some black.
It isnt perfect, there are some animations that can use perfecting, but it is quite nice the way it is right now
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
However, sprites in dresses give me nightmares now :P
Tile chipsets comming soon
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
They should go a lot faster then chara chipsets.
On a sidenote since I just thought about it: do these character templates have to be 128-192 (or 32-48 pix per char)pixels total or can they be bigger for rpgxp to still recognize and divide em? (nevermind, found out myself
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)
Nother edit. I feel like a bit of a noob now. This character looks to petite when put upon a 32-32 pixel tileset. Inflating her by 30% in photoshop did give her about the right size and altho it didnt look half bad, the sprite did lose some of it's crystal clearness, so I guess I am going to manually resize and touch it up. Oh well, more pixels per animation to work with
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)