Hi all,
I have some questions on modifying the standard battle system:
First of all:
How can I let the RPG Maker show a HP and SP bar on each opponent, so that the player always knows how strong the opponents are?
Secondly:
Is there an universal RGSS conditional branch that finds out what weapon the active player is wielding? I need something I can use in the "Scene_Battle 4" script.
Thirdly:
I'd like to have a battle command that sets a switch on and off ... And it should, if the switch is on, show another text as if it`s off (e.g. "defense ON" <-> "defense OFF"). How does that work? A simple conditional branch does not work, because the text is not updated...
Fourthly:
If HP is regenerated, the value is shown above the battler. How can I make the RPG Maker show that also when SP are regenerated?
I would greatly appreciate every answer.
I have some questions on modifying the standard battle system:
First of all:
How can I let the RPG Maker show a HP and SP bar on each opponent, so that the player always knows how strong the opponents are?
Secondly:
Is there an universal RGSS conditional branch that finds out what weapon the active player is wielding? I need something I can use in the "Scene_Battle 4" script.
Thirdly:
I'd like to have a battle command that sets a switch on and off ... And it should, if the switch is on, show another text as if it`s off (e.g. "defense ON" <-> "defense OFF"). How does that work? A simple conditional branch does not work, because the text is not updated...
Fourthly:
If HP is regenerated, the value is shown above the battler. How can I make the RPG Maker show that also when SP are regenerated?
I would greatly appreciate every answer.