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Help on making charas usable as battlers?

    Hello, it's near again, and this time I need some help with a CBS I'm doing as a learning project,
and what I need,
    is the knowledge of of how to make the battler sprite for an actor be character
graphic, and have actor 1 be Right facing, Actor 2 Left facing, Actor 3 Left facing, Actor 4 up facing.
and the last of what i need is this: Change the x and y of my battler sprites.

So to sum it all up, here:
-------------------------------------
|                Battle Window            |
-------------------------------------
|      Actor1-->  Enemy 2              |
|                  Enemy1  <--Actor2  |
|                    Enemy3                  |
|                      ^        <--Actor3 |
|                        |                      |
|                    Actor4                    |
-------------------------------------
|          Actor Status Window          |
-------------------------------------

    Also, I don't really need this, but I would really like it if someone would teach
me how to make a character play an animation does an action, like this:

Actor1Chara
when a skill is used
Actor1Chara_skill (if file exists)
when attack is chosen
Actor1Chara_attack (if file exists)
And so on and so forth.
 
Bump, peoples, I really would like to know how to do this,
because:
A. I said it was a learning project, why not learn something more advanced on my first and get a feel for it?
B. I would like this "learning" experience to prove useful to more than just myself.
 
I'm a lousy scripter.  However, I have messed with battle positions on the screen, for what it's worth, so I can at least offer this much:

On the battle screen, character position is determined in Game_Actor, at lines 567-596.  The default for the game, however, is to put the party members on a line.  You'll need to do a lot more scripting to alter this into something like what you want.  And I'm afraid that I'm completely unqualified to help you with that part.
 
I hear Minkoff is the god of animated battler scripts, I'd highly suggest studying how it works for yourself then come back here when you've got further questions.

As far as animation frames, I haven't really dealt with that kinda stuff, but to do it with 4 dir battlers it should be easy to do. If I recall correctly, for 1 'pose', its 4 frames of animation in the Minkoff/RTAB scripts (theres a few different ones), so you'll have to change the way it reads the width of the character battler.

Instead of it being 1/4's, you'd have to do an alithrogram of 4/16's then go from there if you wanted each direction to have animated poses. Good luck with it, I'll probably check back in with ya if I'm not busy.
 

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