Hello, it's near again, and this time I need some help with a CBS I'm doing as a learning project,
and what I need,
is the knowledge of of how to make the battler sprite for an actor be character
graphic, and have actor 1 be Right facing, Actor 2 Left facing, Actor 3 Left facing, Actor 4 up facing.
and the last of what i need is this: Change the x and y of my battler sprites.
So to sum it all up, here:
-------------------------------------
| Battle Window |
-------------------------------------
| Actor1--> Enemy 2 |
| Enemy1 <--Actor2 |
| Enemy3 |
| ^ <--Actor3 |
| | |
| Actor4 |
-------------------------------------
| Actor Status Window |
-------------------------------------
Also, I don't really need this, but I would really like it if someone would teach
me how to make a character play an animation does an action, like this:
Actor1Chara
when a skill is used
Actor1Chara_skill (if file exists)
when attack is chosen
Actor1Chara_attack (if file exists)
And so on and so forth.
and what I need,
is the knowledge of of how to make the battler sprite for an actor be character
graphic, and have actor 1 be Right facing, Actor 2 Left facing, Actor 3 Left facing, Actor 4 up facing.
and the last of what i need is this: Change the x and y of my battler sprites.
So to sum it all up, here:
-------------------------------------
| Battle Window |
-------------------------------------
| Actor1--> Enemy 2 |
| Enemy1 <--Actor2 |
| Enemy3 |
| ^ <--Actor3 |
| | |
| Actor4 |
-------------------------------------
| Actor Status Window |
-------------------------------------
Also, I don't really need this, but I would really like it if someone would teach
me how to make a character play an animation does an action, like this:
Actor1Chara
when a skill is used
Actor1Chara_skill (if file exists)
when attack is chosen
Actor1Chara_attack (if file exists)
And so on and so forth.